D&d 4e item slots
In 3E, we had head, face, neck, vest, armor.
d20, Body Slot, Normal Gear, Affinity. Level 1. D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. Level 1.
A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn.
Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Head Slot. Phylactery, Morale, alignment. Level 3. You can attune to a maximum of 3 magical items that require attunement.
There are no slots in 5e. Using them in combat. Spider Mask.
It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. Level 3.
Back to Main Page → 4e Homebrew → Equipment. Circlet of Spiderkind Command · Mask of the Matriarch. Hat, Interaction. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. . This language is. Of these, clothing items and.
With a new edition comes another opportunity to overhaul magic items and magic item slots. Add your own Magical Staff to D&D Wiki. Level 2. The rest you just have.
Neck Slot Items. Level 2.
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